(hands, wild dreams - 2022)
how much can you remember about your dreams?
hands, wild dreams is a vr headset-based experience that blurs the line between gaming and visual art, traversing the abyss of forgotten memories and dream states. explore what is and what could have been in this surreal, metaphorical project by j.r marigold.
the last semester of my masters' drew everything we had learned so far and put us on a path of creation and collaboration with the final major project. having the option to choose either a practical or written artefact, i opted for practical as i believed it would be the best way to showcase my skills and present a learning opportunity in a way that encapsulated my interdisciplinary practice.
work started before the semester began, figuring out the project proposal and potential collaborators. due to the relatively short time period (3 months) provided, kickstarting this process early on was essential in order to get on track with a project that had to be up to festival specification.
i worked in collaboration with dominique vyborna and alfie elliott to build a team that would have the necessary skills to create a vr, headset-based experience - a foray into xr that i wanted to attain from the beginning of this course.
this process, as with condemnation/redemption, was multiphasic. it required us to keep track of time using a schedule and practice project management on an individual and task-based level, to create the project through pre, current, and post production, and concurrently pen a reflexive essay that furthers the intentions of the piece.
throughout this project, i practiced graphic design, model creation, lidar and photogrammetry capture, sound production, and learned a plethora of new skills surrounding unity and c# to create a functional hybrid treading the line between visual arts and video games.
hands, wild dreams was exhibited during the uwe unbounded: virtual and extended realities degree show on 09/12/22.